HomeREVIEWSAn exclusive interview with Dimfrost, the storytellers behind Bramble: The Mountain King

An exclusive interview with Dimfrost, the storytellers behind Bramble: The Mountain King


We face many monsters on the Xbox. So many, in actual fact, that they’ll start to seem like each other and lose the concern issue. When you’ve seen a zombie or tentacled horror, you’ve seen all of them. 

Bramble: The Mountain King has a plan to resolve this drawback, and the answer comes from storybooks. Nordic storybooks, in actual fact, because the builders, Dimfrost, mine these lesser identified tales to create a hazardous world for his or her protagonist to outlive. 

The result’s a sport that’s bringing one thing contemporary to the narrative journey. It’s a fruitful strategy that deserves extra scrutiny, which is strictly why we jumped on the likelihood to interview two of the artistic minds behind it. 


bramble the mountain king keyart

Hello, might you please introduce your self and your position on Bramble: The Mountain King?

My title is Fredrik Selldén and I’m the Lead author and CEO of Dimfrost, and we even have Josua Mannebäck, the Producer at Dimfrost Studio. 

Might you give us a fast rundown of the sport?

Bramble The Mountain King is a grim journey set in a world impressed by darkish, Nordic fables. You’ll tackle the position of Olle, a younger boy setting off to rescue his sister, kidnapped by a dreaded troll. And as you go off in your journey, you’ll come throughout creatures each huge and small, good and evil. 

Nordic folklore doesn’t seem to be the obvious topic for a online game, however – trying on the creatures you face – it’s clearly a implausible supply for unsettling creatures! What made you select it as the main target of Bramble: The Mountain King?

Effectively, again within the very early days once we first began speaking about what sport we wish to make, all of us agreed that we needed to create a narrative that’s distinctive from what audiences are “used” to. We began to speak to one another concerning the tales that we appreciated ourselves, and it quickly turned obvious that the tales that made impression on us have been those that we have been informed once we have been younger. Once we began to share these Nordic tales, we began to turn into excited – we might really feel an vitality within the room! We began to bounce the tales between us, and it quickly turned obvious that essentially the most distinctive story we might inform the world is our personal. And that’s how the concept for Bramble got here to mild. We determined to share the tales on which we grew up on. 

bramble the mountain king dark cave

Whereas Bramble: The Mountain King appears to be like not like something we performed, we wonder if there’s a little little bit of Little Nightmares, Limbo and Brothers: A Story of Two Sons in there. What have been your inspirations, in gaming and in any other case?

Bramble is a mix of our childhood tales, our Swedish upbringing, and the media that we have interaction with now that we’re adults. All of the above video games you talked about have been an affect on Bramble. If you happen to’re a creator, it’s exhausting to not be influenced by the media and tradition that you just devour your self. Tales out of your previous, tales which are new, video games that you just play, films you watch, reveals that you just binge, and content material that you just see on-line. All of them formed our tastes and inadvertently formed what Bramble is and shall be. 

What does it really feel wish to play Bramble: The Mountain King? Is it principally fight, platforming, adventuring?

There’s a little little bit of all three, and a bit extra. As Olle, you’ll go on an journey and discover the world round you. Typically you have to to point out your dexterity to get from one place to a different, different instances you have to to make use of your wits to determine a means ahead. There shall be moments during which your stealth abilities shall be put to the check so you’ll be able to steer clear of the eager eye of foes. And there shall be moments during which you have to to face and struggle them instantly. And there shall be instances the place you’ll have to run to your life. 

We would like the gameplay to be an extension of the story, of the narrative. We would like the gameplay to assist individuals get immersed on the earth and be within the footwear of our essential hero. 

What’s the key to making a implausible horror second in video video games? 

By involving the surroundings and setup with suspense and rigidity. Making the setting a creature in of itself, hostile and with intent, like once you’re a child at the hours of darkness and also you think about risks lurking behind what the attention can see. Translating that into the participant suspecting hazard and being on the sting. We additionally play with the distinction with mild, so these moments can come when the participant least expects it eg. In a flowery area on a vibrant and sunny day. It’s all about toying with the participant’s expectation making it a cat and mouse sport between us builders and our prey, the participant!

bramble the mountain king Flower Head

We’re smitten with the tiny gnomes. What position do they play? Are they good friend or foe?

Actually glad you want them! We love them too 🙂 They’re one of many pleasant beings that you’ll meet within the forest of Bramble. And with out spoiling an excessive amount of of the story, they’ll put their belief in your arms. Will they remorse it? Effectively, that shall be all as much as you…

Are there any points or traces you selected to not cross when making such a tense sport with a younger character in the principle position?

The primary factor that we needed to ensure of is that we stay as genuine to the outdated tales and tales that impressed our sport. These outdated tales that we have been informed once we have been youthful have their very own legal guidelines and environment that we felt we wanted to respect with the intention to stay genuine. This allowed us to be sure that we don’t get into dialogue or selections on “ought to we do that” or “ought to we take that out?”. Our sport is darkish and grim, however it’s not stuffed with gore and violence for the sake of being disturbing and horror. Our essential aim is to inform an important story – to not create violence for the sake of shock headlines. 

Audio appears to play an enormous half within the trailers thus far. What has been the strategy in setting up Bramble: The Mountain King’s soundtrack?

Synergy and authenticity. We would like the audio monitor to embrace the Nordic heritage and really feel. Music is such a powerful, but delicate, pressure in serving to individuals get misplaced on the earth and within the scene that they’re collaborating in. We additionally needed the music to mirror the duality of the world of Bramble. Certain, it could get darkish and grim on this land, however there are additionally moments of magnificence, friendship, marvel, and pleasure. We needed the music to mirror that too. 

You have got been releasing artwork diaries, idea paintings and different common details about the sport. What position has your neighborhood performed in crafting the sport?

Seeing individuals’s constructive suggestions on our sport provides us the drive to maintain going! It provides us a sense that it was a superb determination to go together with our intestine intuition and produce a bit of our Swedish upbringing and tradition to the remainder of the world. Seeing their feedback and suggestions is definitely invaluable. 

bramble the mountain king naecken grabbing boy

There’s been just a few public conversations just lately about whether or not single-player video gaming is dying. What’s your take?

I believe that’s removed from it! Single-player video games are right here to remain. Have a look at Stray, that sport is dominating dialog proper now, and it’s a single-player narrative-driven journey. And there are such a lot of nice single-player experiences coming too that persons are hyped for. Starfield, The Callisto Protocol, S.T.A.L.Okay.E.R. 2, and masses masses extra! I believe that spending time with a narrative simply by your self is such an intimate expertise. Certain, multiplayer video games are enjoyable and so they additionally create enjoyable reminiscences. However experiencing a story simply by your self may also be fairly private and magical. 

When can we anticipate Bramble: The Mountain King to reach? To date, we solely know that it’s coming in roughly 2023. We will’t wait!

In the meanwhile we don’t have any new particulars on our launch date, however do keep tuned to our social media channels. We at all times share all the newest data proper there! 

And eventually, which of Bramble: The Mountain King’s creatures are you most trying ahead to gamers encountering? 

There are quite a bit! We would like gamers to see each the “dangerous” ones and likewise the great! Personally, I can’t wait till gamers see the gnomes and their village. Our artists put a lot love and element into it – the little homes have little chimneys with little smoke popping out of them! And so they journey hedgehogs too. On the identical time, I can’t anticipate individuals to expertise the primary time they’ll encounter Nacken. I hope that this encounter will make their arms sweat and toes curl!

bramble the mountain king Grabbed

As you have got learn, there is no such thing as a additional information on a launch date for Bramble: The Mountain King. We’re simply going to should file it away in a cupboard with ‘Promising Upcoming Video games’ written on the entrance. However you might be certain, as quickly as we’ve a launch date or extra data on this indie starlet, we are going to let you recognize.

Large thanks exit to the Dimfrost Studios guys for giving us a few of their time. For now, wishlist Bramble: The Mountain King on Steam or maintain tight till we get some console pages stay.



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