MangoHud might be one among my favorite open supply tasks giving Linux players a elaborate HUD to show varied efficiency metrics in a pleasant overlay. Model 0.6.8 is out now!
It really is available in two elements: there’s MangoHud which is the generic overlay for many customers, then there’s MangoApp which is designed for use instantly with Gamescope (like on the Steam Deck). MangoHud can provide you an FPS counter, body timings, CPU and GPU temperature monitoring, battery remaining, RAM use, VRAM use and far more.
What does it seem like? Nicely, any time you see the efficiency overlay within the nook on a Steam Deck, that is it in motion. One thing like this:
That is set on the best output stage.
This is what’s new in model 0.6.8:
MangoHud
- Bumped layer api model to 1.3.0
This fixes MangoHud not loading with newest DXVK
- Bumped meson to 0.60
- Solely set up knowledge information if
include_doc
choice is about
- Enable use of system nlohmann_json dependency
- Added metainfo file
- Fastened
table_columns
not working as anticipated
- Minor changes to hud parts and imgui
- Convert from
printf's
to SPDLOG
- Added
MANGOHUD_LOG_LEVEL
env variable
it takesoff
,information
,err
,warn
- Added StarCitizen_Launcher.exe and InsurgencyEAC.exe to blacklist
- Added FCAT help
- Disabled
gamepad_battery_icon
by default
- Generalize management over socket so it really works with OpenGL as effectively
- AMDGPU: mounted gfx and cpu energy metrics being parsed incorrectly
fps_only
disableslegacy_layout
by default
MangoApp
- Added man web page
- Set up MangoApp layer to libdir_mangohud
- Stop resizing of the MangoApp window when utilizing
fps_only
.
This prevents the hud from flickering when variety of digits enhance or lower
- Fastened points brought on by us not releasing the XAtom.
Specifically stopping different apps from utilizing the gamescope overlay and generally inflicting a black field to be drawn
- Disabled vulkan layer
It was not working correctly so we disabled it till mounted as to not trigger confusion.