HomeMobile3D Environment Artist Jacinta Vu Sets the Scene In the NVIDIA Studio

3D Environment Artist Jacinta Vu Sets the Scene In the NVIDIA Studio

Editor’s observe: This put up is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, presents artistic suggestions and methods, and demonstrates how NVIDIA Studio expertise accelerates artistic workflows. 

3D setting artist Jacinta Vu joins us Within the NVIDIA Studio this week, showcasing her video-game-inspired scene Royal Library and 3D content material creation workflow.

Based mostly in Cincinnati, Vu makes a speciality of reworking 2D idea artwork into 3D fashions and scenes, a important contribution she made to The Dragon Prince from Wonderstorm Video games.

Vu’s work emits a wide range of colours and textures, from fashions to completely fleshed-out scenes.

Her creative endeavors typically begin by drawing low-poly recreation property by hand that seem like lovely work, her authentic intention in stylizing Royal Library.

“Across the time of Royal Library, my model was very hand-painted and I wished to work extra in direction of League of Legends and World of Warcraft kinds,” Vu stated. “My imaginative and prescient for this mission, nevertheless, was very completely different. Royal Library relies on idea artwork and really completely different when you evaluate it.”

High-quality consideration to element on particular person fashions is the inspiration of making a shocking scene.

Vu started her artistic workflow crafting 3D fashions in Autodesk Maya, slowly constructing out the bigger scene. Deploying her GeForce RTX 2080 GPU unlocked the GPU-accelerated viewport, enabling Vu’s modeling and animation workflows to be quicker and extra interactive. This left her free to ideate and unlock creativity, all whereas saving precious time.

“With the ability to make these quick, exact tweaks was very nice,” Vu stated. “Particularly since, if you’re making a modular package for an inside versus an exterior, there’s much less room to mess up as a result of buildings are made to be excellent structurally.”

Follow makes excellent. The NVIDIA Studio YouTube channel hosts many useful tutorials, together with rapidly mannequin a scene render utilizing a blocking method in Autodesk Maya.

Vu then used ZBrush’s customizable brushes to form and sculpt some fashions in finer element.

Subsequent, Vu deployed Marmoset Toolbag and baked her fashions rapidly with RTX-acceleration in mere seconds, saving rendering time later within the course of.

Vu then shifts gears to lighting the place her mentor inspired her to go large, actually, saying, “Wouldn’t or not it’s cool to do all this bounce lighting on this large, expansive constructing?”

Right here, Vu experimented with lighting methods that make the most of a number of GPU-accelerated options. In Unreal Engine 4.26, RTX-accelerated ray tracing and NVIDIA DLSS, powered by AI and Tensor Cores, make scene refinement less complicated and quicker. With the discharge of Unreal Engine 5, Vu then tried Lumen, UE5’s totally dynamic world illumination system, which provides her the flexibility to mild her scene in beautiful element.

Composition is a key a part of the method, famous Vu, “When constructing a composition, you actually wish to look into the pure strains of structure that lead your eye to a focus.”

Usually Vu would apply her hand-painted texture model to the completed mannequin, however as she continued to refine the scene, it made increasingly more sense to lean into practical visuals, particularly with RTX GPU {hardware} to assist her artistic ambition.

“It’s truly actually bizarre, as a result of I believe I used to be caught within the course of for some time the place I had lighting arrange, the digital camera arrange, the fashions had been finished aside from textures,” stated Vu. “For me that was arduous, as a result of I’m from a hand-painted background and switching textures was nerve wracking.”

Making use of practical textures and exact lighting brings the Royal Library to life.

Vu created her textures in Adobe Photoshop after which used Substance 3D Painter to use numerous colours and supplies on to her 3D fashions. NVIDIA RTX and NVIDIA Iray expertise within the viewport allow Vu to edit in actual time and use ray-traced baking for quicker rendering speeds — all accelerated by her GPU.

Vu returns to Unreal Engine 5 to animate the scene utilizing the Sequencer characteristic. The sparkly impact comes from a godray, amplified by particle results, mixed with atmospheric fog to fill the room.


All that’s left are ultimate renders. Vu renders her full-fidelity scene in lightning velocity with UE5’s RTX-accelerated Path Tracer.

Eventually, the Royal Library is prepared for guests, associates and distinguished visitors.

Vu, proud to have lastly accomplished Royal Library, mirrored on her artistic journey, saying, “Within the final stretch, I stated, ‘I truly know the way to do that.’ As soon as once more I used to be in my head pondering I couldn’t do one thing, but it surely was releasing and it’s the kind of factor the place I discovered a lot for my subsequent one. I do know I can do much more so much faster, as a result of I understand how to do it and I can preserve practising, so I can get to the standard I would like.”

NVIDIA Studio exists to unlock artistic potential. It supplies the sources, innovation and know-how to help passionate content material creators, like Vu.

3D setting artist Jacinta Vu is on ArtStation and Twitter.

Comply with NVIDIA Studio on Instagram, Twitter and Fb. Entry tutorials on the Studio YouTube channel and get updates immediately in your inbox by subscribing to the NVIDIA Studio publication.

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