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A new look for Bend Studio’s future, and a look back at its past – PlayStation.Blog


With 29 years of expertise in sport improvement, Bend Studio has had a wealthy legacy in video video games. From the enduring Syphon Filter collection to Resistance: Retribution, Uncharted: Golden Abyss, and Days Gone, we try to offer our gamers with high-quality experiences that create an enduring affect. As we replicate on our previous and look towards the longer term, we’re thrilled to unveil the brand new Bend Studio emblem to you all.

“The wordmark and image have been designed to be graphic and daring, in order that we make the most of quite a few variations in colorways and stylised remedies of the image (exampled under), whereas nonetheless sustaining an identifiable model id.  As a result of the Bend Studio emblem is cut up into an emblem and a workmark, we now have extra flexibility with the image.” – Shay Casey

Our new Bend Studio emblem represents an summary and trendy interpretation of the studio’s historical past, location, and life-style. Positioned on the base of the gorgeous Cascade Mountains in Central Oregon, Bend gives us with a singular life-style the place we will work in tech, however dwell life analog. After a day within the workplace, we prefer to plug into journey and use our further life to shred the slopes at Mt. Bachelor, drag a line within the Deschutes River, or take a protracted hike within the wild.


“We got down to create a brand new id that might be cutting-edge, summary, and minimalist. It ought to characteristic easy, high-tech geometry but additionally signify the fixed movement of creativity. Ideally it might be the type of emblem that’s recognizable to players on the road with out the necessity for a wordmark. Over time it ought to be simply recognized as an emblem of gaming similar to a sure swoosh is of sportswear.

With these aims in thoughts, we’re illustrating Bend Studio’s technical innovation with a ahead directional look. The letterforms are lower to run parallel to the vanguard of the outer image triangle however nonetheless keep the steadiness of our mid-weight non-italicized font. The Cascade icon within the middle of the image is an summary illustration of the numerous mountain peaks which can be the middle of our lives in Central Oregon and outline our skyline. Moreover, there’s a small break within the “I” that represents one of many lumber mill smokestacks that speaks to Bend’s historical past as a logging city earlier than its present existence as an out of doors fanatic vacation spot.” 

– Shay Casey
Affiliate Artwork Director (Branding & UI)


“The brand new emblem permits us to be inventive with stylised remedies. We had numerous enjoyable concepting the above.” – Shay Casey

1993: Origins of Bend Studio

Bend Studio traces its origins to 1993, underneath the title of Clean, Berlyn and Co. The corporate launched a number of puzzle video games for the Apple Newton, together with Columbo’s Thriller Capers, Dell Crossword Puzzles, Motil, and Notion (Listing Maker). Shortly after, we employed Christopher Reese, the present Studio Head at Bend Studio, who helped launch the primary of a collection of sports activities video games, beginning with Stay Motion Soccer in 1993 on PC. Following these releases, the corporate had the ambition to evolve and push into the world of console gaming.

1995: Studying the 3D Panorama

In 1995, the founders renamed the corporate to Eidetic. Shortly after, the eight-person improvement crew launched its first console and 3D sport, Bubsy 3D. From a technical standpoint Bubsy 3D was one of many few unique PlayStation video games that launched with the next decision and elevated draw distances. Eidetic’s first title put the corporate on Sony’s radar. It proved we may develop a sport on the newer PlayStation console, and that we already had an built-in engine that would run the following sport. That subsequent sport was Syphon Filter. 

Eidetic Brand (1995-2000)

1999: Gabe Logan’s First Mission

Syphon Filter is a third-person shooter and stealth-action sport starring the character of particular agent Gabe Logan. Syphon Filter launched shortly after Steel Gear Stable and secured its place within the stealth style. Bend Studio is thought for its third-person motion video games, and that DNA started with Syphon Filter. We made certain that the digicam’s angles have been clean, adapting to the participant’s motion round obstacles in missions or whereas taking cowl behind a constructing. Whereas taking cowl, Gabe’s head would additionally grow to be invisible, giving the participant a slight edge on an approaching enemy.

Syphon Filter (Unique PlayStation, 1999)

Syphon Filter was all in regards to the weapons and devices, giving the participant a number of choices to finish ranges by a mix of each motion and stealth. Syphon Filter supplied a wide selection of weapons in Gabe’s arsenal to assist take down enemies. The preferred amongst them was the notorious Air Taser. It was a one-of-a-kind weapon that had infinite rounds, in a position to electrify enemies and even ship them into flames. The taser was designed to offer the participant an choice once they have been low or out of ammo and be efficient throughout stealth approaches. Syphon Filter was the start of a legacy, not only for the IP, but additionally for Bend Studio.

Syphon Filter (Unique PlayStation, 1999)

The crew grew from eight to 13 folks in the course of the improvement of the primary Syphon Filter sport, which hit the cabinets in February of 1999 to important reward. It instantly turned a fan-favorite for years to come back. After the success of Syphon Filter, Sony acquired Eidetic in 2000 and gave it the title you already know right now, Bend Studio.

Bend Studio Brand (2000-2022)

2000 – 2007: Legacy of Syphon Filter

In seven years, Bend Studio developed six further Syphon Filter titles spanning throughout three PlayStation platforms. With the discharge of Syphon Filter: The Omega Pressure the collection jumped platforms to PlayStation 2, following the releases of Syphon Filter 1, 2, and three.

Syphon Filter 2 (Unique PlayStation, 2000)

In 2006, Syphon Filter: Darkish Mirror drove the crew to the moveable world of PlayStation, adopted by Syphon Filter: Logan’s Shadow and Syphon Filter: Fight Ops, which additionally launched on PSP. Each Darkish Mirror and Logan’s Shadow have been later ported to PlayStation 2 after their preliminary launch.

The system of Syphon Filter continued to evolve by story, design, gameplay, and tech. With every launch got here extra distinctive missions, offering the participant with new challenges and problem-solving puzzles. Beginning with Darkish Mirror, Syphon Filter’s graphical element and selection noticeably improved. Every character mannequin’s clothes had tags and buckles, together with variation in footwear. Those self same particulars have been utilized to the completely different environments scattered all through the sport. From seeing footprints left within the snow, to mud clouds in Peru, our crew took full benefit of the PlayStation Moveable’s (PSP) technical functionality and pushed the sport to its restrict, displaying what the platform may do for a participant’s expertise. 

The crew turned it up yet one more notch with the epic finale of Gabe Logan’s storyline in Logan’s Shadow. Logan’s Shadow was the fruits of the Syphon Filter collection and displayed the graceful controls, improved gameplay parts, and the deep multiplayer system that continued from Darkish Mirror. Bend Studio nonetheless regards it as one of the best Syphon Filter expertise.

Syphon Filter: Darkish Mirror (PS2, 2007)

Syphon Filter: Darkish Mirror – Refinery Idea (PS2, 2007)

Syphon Filter: Logan’s Shadow (PSP, 2007)
Underwater fight launched for the primary time within the collection

Gabe Logan’s underwater apparel 

Syphon Filter: Logan’s Shadow – Bitar’s Dam – Idea Artwork (PSP, 2007)
‘Shadowed’ is a bonus mission the place Gabe’s infiltration is seen from Trinidad’s perspective. This mission is unlocked by finishing the story on Exhausting problem mode.

2009: A New Course

For the primary time in ten years, Bend Studio reached past the Syphon Filter collection to develop Resistance: Retribution for the PSP. Resistance launched a brand new protagonist to the collection, James Grayson, providing newcomers an entry level to the established collection. Grayson instantly turned a fan favourite together with his fashionable bomber jacket, which takes on a deeper which means for gamers who end the partaking single-player marketing campaign. 

Resistance: Retribution – Luxembourg Decrease Tunnels – Idea Artwork (PSP, 2009)

Resistance: Retribution – Chrysalis Lair Birthing Chamber – Idea Artwork (PSP, 2009)
Mission: Retribution Misplaced – remaining degree within the marketing campaign

Resistance: Retribution (PSP, 2009)

In Resistance: Retribution, we utilized our experience in creating third-person motion video games to the historically first-person Resistance franchise. We additional smoothed and improved these controls with added options, such because the Purpose Help field. This characteristic aimed to present gamers an accessible taking part in expertise by snapping the weapon’s reticle on to an enemy positioned contained in the Purpose Help field.

Among the best options carried out in Resistance: Retribution was the PlayStation 3-like multiplayer system on the PSP. It offered a deep taking part in expertise to share with mates, utilizing the PSP to place as much as eight participant matches into the palm of your hand. The objective was to take the standard of the single-player marketing campaign and merge it with the net system to create one polished expertise for the participant.

2012: Uncharted on the Go

At Bend Studio, we at all times push technological boundaries to carry distinctive experiences to our gamers. With Uncharted: Golden Abyss, we have been certainly one of a number of PlayStation studios that participated in demonstrating the capabilities of the PlayStation Vita, serving to to form the early improvement of the moveable machine. To judge a few of these early concepts for Uncharted-style puzzle fixing and purpose help choices, our crew needed to get inventive. Early on, this included duct taping collectively prototype OLED screens with cameras and a DualShock 3 controller. These early experiments helped our crew form and implement the important thing options that Uncharted: Golden Abyss is thought for, equivalent to holding the PS VITA as much as a vivid gentle to disclose a thriller from a bit of parchment paper in-game.

Bend Studio Staff (2012)

Uncharted: Golden Abyss additionally gave the studio a possibility to refine our expertise in efficiency seize. We needed to carry the identical degree of high quality and constancy to the PS VITA that Uncharted was recognized for on console. Throughout this improvement course of efficiency seize was nonetheless comparatively new, however we have been in a position to be taught from and construct on the experience of our mates at Naughty Canine and PlayStation Visible Arts Groups. 

Uncharted: Golden Abyss (PS Vita, 2012)

Uncharted: Golden Abyss (PS Vita, 2012)

Uncharted: Golden Abyss – Idea Artwork (PS Vita, 2012)

2019: Days Gone

Bend Studio’s first unique IP after Syphon Filter produced our most bold sport but – Days Gone. Following the launch of Uncharted: Golden Abyss on the PS VITA, the crew embraced our subsequent huge problem by making a dynamic open world with diversified programs that launched on the PlayStation 4. Creating a brand-new IP on the following technology of consoles took time, but it surely confirmed the aptitude and expertise of our Central Oregon crew.

Bend Studio Staff (2019)

In Days Gone, the bike was an enormous developmental shift on how the crew approached the whole thing of the sport. How do you get from level A to level B? What random encounters are you able to face alongside the way in which? If the highway is blocked by deserted vehicles, what paths can you’re taking off-road to maneuver round it? These have been a number of of the early questions that we answered whereas growing this huge open world.

Days Gone – Drifter Bike Idea Artwork (PS4, 2019)

One of many largest options of Days Gone was the hordes. The hordes pushed the constraints of the PlayStation 4, displaying a powerful variety of enemies on display screen at one time whereas displaying our developments in AI. Once we shared Days Gone to the world in 2016, we highlighted the biggest horde of all of them, and it instantly grabbed participant’s’ consideration. Reactions ranged from “how am I going to face that?” to “wow, that appears like a lot enjoyable!” These feelings have been precisely what we have been aiming to evoke from gamers, and the place the tagline, “This world comes for you,” stemmed from. 

Days Gone – Previous Sawmill Idea Artwork (PS4, 2019)

Days Gone (PS4, 2019)

2022: Way forward for Bend Studio

First off, we wish to thank our gamers for all of your assist through the years. From the Syphon Filter collection to Resistance: Retribution, Uncharted: Golden Abyss to Days Gone, your ardour for our video games proceed to encourage us to create and produce new experiences to you. We stock every sport we now have developed as a badge of honor that displays our previous accomplishments and builds an excellent higher future.

The brand new Bend Studio emblem is only the start of Bend Studio’s future. As a part of the PlayStation Studios household, we promise to proceed bringing you high quality experiences that purpose to go away an eternal affect with you. In the present day, we’re excited to share only a snippet of stories on our present mission. We’re at present engaged on a brand new IP that features multiplayer and builds upon the open-world programs of Days Gone, however brings you an entire new world that we’re extraordinarily excited to craft for you. We can not wait to disclose it to you when the time is true.

Come be a part of our rising crew and assist form the way forward for Bend Studio! We’re hiring throughout a number of departments, together with choices to be totally distant. Go to bendstudio.com/careers to be taught extra!



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