HomePLAYSTATIONDolmen PS5 Review - Is It Worth Playing?

Dolmen PS5 Review – Is It Worth Playing?

Can any sport tackle the three-month-old Elden Ring? It might not have been developer Huge Work Studio’s intention to go toe-to-toe with such a genre-defining sport, however that’s precisely what occurred with its Might 20th launch. We erased numerous timelines throughout our time with this Soulslike-in-space RPG, and have our Dolmen PS5 evaluation prepared now.

Runs Alright

Dolmen runs on the Unreal Engine 4, which does a superb job of retaining the motion fluid. It additionally helps that this isn’t a graphically intense sport. Whereas the setting is totally different as you begin on an area station and transition to extra diversified environments, total, this doesn’t appear to be a next-generation sport. On the PS5, there are graphics choices to toggle between Efficiency and High quality. The variations between the 2 visible modes are so minor, you’re higher off sticking with the efficiency mode which ensures a body charge at or close to 60. Issues simply really feel so significantly better once they run extra easily. Ranges load in inside a handful of seconds, as properly, due to the speedy SSD of the PS5. The DualSense’s adaptive triggers are additionally flippantly used, for ranged fight.

Dolmen sees the participant tackle the position of an area engineer, tasked with investigating a catastrophic accident aboard an area station. The story isn’t too vital and is instructed by bits and items of lore discovered on pc terminals, very like how different video games on this style give a drip-feed of data. There are just a few in-game cutscenes, however they’re troublesome to comply with and never significantly polished. What voice appearing is within the sport isn’t horrible, but additionally isn’t very shifting. Among the in-game textual content additionally has typos, which is distracting. Granted, Huge Work Studio is a small group of round 30 folks, primarily based in Brazil, so the occasional error right here and there’s virtually anticipated.

Weightless Fight

Fight makes or breaks a Soulslike, and Dolmen doesn’t actually join right here. Preventing with melee weapons entails locking on to an opponent, and utilizing mild and heavy assaults which spend stamina factors. As soon as the participant’s stamina bar is depleted, they may be capable of assault a lot much less typically and should wait to get well. Nonetheless, ranged fight can also be an choice, using numerous firearms and a separate pool of vitality. Launching a “mild” assault with a gun makes use of a few of the vitality reserved for ranged assaults, which recovers after a while similar to the stamina bar. Utilizing a “heavy” assault completely spends some vitality in an effort to deal extra injury. Therapeutic by urgent sq. additionally completely makes use of this vitality. The one approach to get well completely misplaced vitality is by utilizing a battery, which is akin to flasks within the Souls video games. Naturally, these batteries are restricted in depend, and should be finally refilled both by taking place upon one on a fallen enemy or by visiting a teleport level, this sport’s model of campfire checkpoints.

Ranged fight shouldn’t be one thing you normally see a lot of on this style, and its use of a separate vitality bar for these assaults is attention-grabbing. Gamers may even press triangle to make use of that vitality bar to energy up their melee weapons with elemental injury, relying upon which reactor merchandise they’ve outfitted. It’s a singular system, sadly marred by the lackluster melee fight. Animations are clunky and static, as most enemies don’t even react to your assaults connecting. It’s laborious to explain precisely, however weapons don’t have any actual heft to them as most assaults really feel the identical. The vitality financial savings of sunshine assaults in comparison with heavy additionally don’t really feel price it, so more often than not you’re higher off swinging for the fences with nothing however heavy assaults. Dolmen’s model of issue entails giving all enemies monumental quantities of well being, and a few of them pack the flexibility to kill you in a single hit. Bosses are additionally simple to determine, and plenty of have a approach to cheese proper by an in any other case irritating battle. The entire thing simply lacks the finesse of extra refined video games on this style.

Barebones Multiplayer

Multiplayer performance is included in Dolmen, however once more, not fairly to different Soulslike video games’ commonplace. Different gamers can be part of you, or vice versa, for a boss battle, at the price of a Dolmen crystal, that are sometimes dropped by enemies. As much as 4 gamers can tackle a boss, with the sport ramping up the problem for every extra participant. However so far as participant interactions go, that is it. There aren’t any notes to be discovered left behind by others, no invading different video games, simply co-op battling towards a boss you’ll be able to most likely determine inside just a few tries or much less. It’s a good factor it’s included, however ought to have been expanded given what else is on the market.

You most likely might have guessed this by now, however Dolmen ought to have launched earlier than Elden Ring. All Soulslike video games from right here on out will continuously be in that sport’s gigantic shadow. It’s not that there’s not sufficient room on this style for extra entries, particularly ones which are in such a wildly totally different setting. It’s simply that no matter video games launch on this house should now meet such extremely excessive requirements or face intense criticism and certain faltering gross sales. Dolmen will certainly enchantment to those that desire a Soulslike journey in a sci-fi setting, and maybe had been disillusioned by 2020’s Hellpoint launch. Simply go in with lowered expectations owing to a smaller dev group, and maybe you’ll have some enjoyable smashing enemies to bits.


  • An attention-grabbing mixture of sci-fi and Soulslike
  • Ranged weapons assist fluctuate fight
  • Melee fight disappoints
  • Presentation missing
  • Multiplayer choices are slim

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