HomePLAYSTATIONMesa 22.1.0 out now improving open source graphics

Mesa 22.1.0 out now improving open source graphics


Mesa 22.1.0 is out now bringing tons of enhancements for open supply graphics drivers for OpenGL and Vulkan. The official Mesa web site does not (but) have a changelog up, however you may peruse it like I did over on the official GitLab.

New Options Supported:

  • d3d12 GL4.2
  • GL_NV_pack_subimage
  • VK_EXT_depth_clip_control on lavapipe and RADV
  • Vulkan 1.3 assist on lavapipe
  • VK_EXT_graphics_pipeline_library on lavapipe
  • VK_EXT_primitives_generated_query on lavapipe
  • VK_EXT_image_2d_view_of_3d on ANV and lavapipe
  • VK_KHR_swapchain_mutable_format on lavapipe
  • Intel DG2 assist

A lot of bug fixes and total enhancements elsewhere together with a quantity for gaming like fixing: fog results in Elden Ring on AMD RADV, texture seams in The Evil Inside 2 on RADV, poor efficiency in Ghostwire: Tokyo on RADV, Quake 2 RTX v1.6.0 having corrupted graphics in RADV, artifacts seen in Senran Kagura Shinovi Versus.

Enhancements elsewhere like fixing up a reminiscence leak for Apex Legends, glitches in Grid Autosport with AMDGPU, Aperture Desk Job rendering points with Intel, occasional flicker seen in Rage 2 with AMD ACO, rendering points in Outer Wilds on Intel ANV, color distortion in Black Geyser: Couriers of Darkness mounted up, rendering corruption in DOOM Everlasting on Intel ANV and the record goes on.

That is simply bug fixes, there’s additionally tons of massive enhancements to the Zink driver that provides OpenGL over Vulkan, work pulled in for the PowerVR Rogue Vulkan driver from Creativeness, enhancements to Ray Tracing for AMD, including assist for Intel Arctic Sound M, an on-disk shader cache for the Raspberry Pi V3D driver and far more.

Article taken from GamingOnLinux.com.



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